I’ve recently been tinkering with my army list, trying to find something new and interesting to play with. I’ve also played some test games, and gotten some new models painted. In a previous post I bemoaned the fact, that most viable lists are variations of the same list. To a point this is still true, but I think I’ve managed to find a combination that at least manages to provide me with a slightly different gaming experience. And here it is: The Red Corsairs Mk. II, now with added BOOM!
Red Corsairs Chaos Space Marines 1750 pts.
HQ
King Hell (Chaos Sorcerer)
Mark of Slaanesh, Lash of Submission
Voormas the Violator (Chaos Sorcerer)
Mark of Slaanesh, Lash of Submission
Elites
Barakka’s Blood Reavers (3 Chaos Terminators)
Reaper Autocannon & Chainfist, 2x Combi-Melta & Power Weapon
The Kraken (Chaos Land Raider)
Dozer Blade
Troops
Murat’s Crew (5 Chaos Space Marines)
Melta Gun, Icon of Chaos Glory, Rhino
Barbossa’s Crew (5 Chaos Space Marines)
Melta Gun, Icon of Chaos Glory, Rhino
Jagha’s Crew (10 Chaos Space Marines)
2x Melta Gun, Icon of Chaos Glory
Typhon’s Crew (5 Plague Marines)
2x Plasmagun, Rhino
Heavy Support
Black Bess (Chaos Vindicator)
Daemonic Possession
Scylla (Chaos Vindicator)
Daemonic Possession
Beasts of the Deep (3 Obliterators)
The Sorcerers go with the five man squads into the Rhinos. Now that Lash isn’t a shooting attack anymore, the Sorcerer can lash out of a Rhino that has moved full tilt and popped its smoke launchers, which should provide targets for all that heavy artillery. The Land Raider deploys empty, and the ten man squad goes in there. The Terminators can either deep strike or start on the field, hammering away at all those soft Rhino and Chimera hulls.
The main difference between this list and the previous one is that there is more firepower, but it is generally shorter range, so the Rhinos with the Sorcerers need move up fast, and start bunching together targets for the 24″ range Vindicators, who also need to get a move on fast. The Obliterators and the Land Raider can hang back, since their range is a lot better. The squad in the Land Raider is there for taking objectives, so don’t stay too far back for too long. The army as a whole isn’t fast, so objectives on the opponent’s side of the field must be kept in mind from turn one.
I’ve played two games with this army now, both Annihilations, and both decisive victories. Methinks I need to test my mettle against more capable generals next…

Posted on August 20, 2011
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